Daniel Falci
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Unreal Engine Blueprints for beginners: where to start

Blueprints are Unreal Engine's visual scripting system: instead of typing code, you connect nodes in a graph to define how objects behave. You can learn them with no programming background by following one order: the editor, variables, arrays, flow control, functions and events, Blueprint classes, and communication between Blueprints. The course follows that path across 12 modules and 129 lessons.

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At a glance

Lessons
129
Hours of video
21.5
Modules
12
Level
Beginner → intermediate · no programming needed
Languages
Original audio in Portuguese, an AI-dubbed English audio track, and English and Spanish subtitles.
Certificate
Certificate of completion
Access
While the course is published, 1 year minimum
Guarantee
14-day full refund
Regular price
US$ 79 one-time payment; launch and seasonal offers are shown on the course page

What are Unreal Engine Blueprints?

A Blueprint is a graph of nodes. Some nodes are events, such as pressing a key or an object being touched. Others are actions, such as moving an object, playing a sound or changing a material. You connect them with wires, and the engine runs the logic from the event onward.

Everything you can do with Blueprints in this course, from doors and lights to menus and cameras, comes from combining a small set of ideas: variables, flow control, functions and events, and communication between objects.

In what order should a beginner learn Blueprints?

The order matters more than the speed, because every later interaction uses the earlier pieces:

Five small exercises that make the basics stick

Open an empty Blueprint and try these. Each takes a few minutes and each comes from a free PDF made from the lessons:

Which shortcuts save the most time?

Four habits make the Event Graph faster: Ctrl-drag a variable for a Get node and Alt-drag for a Set node; select a group of nodes and press C to wrap them in a comment box; replace a long wire that crosses the graph with a Reroute node; and name events in a logical sequence. The free Blueprint cheat sheet puts these and the node colors on one page.

Do I need a specific Unreal Engine version to follow along?

No. Most lessons were recorded in Unreal Engine 4, and the Blueprint nodes and concepts are the same in Unreal Engine 4/5; only parts of the editor look different. If you have either version and the free editor, you can follow.

Where does it go after the basics?

After communication come time control (Delta Time, Timelines and Timers), vectors and rotation, materials at runtime and UI widgets. Those become real systems such as doors, a light dimmer, a time-of-day control and an elevator, and they come together in a complete interactive architecture project.

What the course covers

  1. Editor and Blueprint Fundamentals 9 lessons
    First steps: what Unreal Engine is, what Blueprints are, the editor, execution order, helpers and node types.
  2. Variables and Data Types 14 lessons
    Integer, Boolean, Float, Text, Object, Struct, Vector, Rotator and Transform; Get/Set, properties and operators.
  3. Arrays 11 lessons
    Creating and handling arrays: Get, Find, Length, Last Index, Is Valid Index, Contains, Insert, Remove, Clear and Append.
  4. Flow Control 12 lessons
    Switch, Branch, Do N, Do Once, Flip Flop, For Loop (with Break), Gate, Multi Gate, Sequence and While Loop.
  5. Functions, Events, Macros and Enums 6 lessons
    Reusable logic: collapsed nodes, events, functions, macros, macro libraries and enums.
  6. Blueprint Classes and Actors 9 lessons
    Actor, Game Mode, Character and Player Controller; moving, spawning and destroying actors; Is Valid; Get All Actors of Class.
  7. Blueprint Communication 7 lessons
    How one Blueprint talks to another: direct references, casting, Blueprint Interfaces and Event Dispatchers.
  8. Time Control 7 lessons
    FPS, Delta Time and Tick; Delay; Timelines with custom curves; Timers.
  9. Vectors and Rotation 11 lessons
    Spatial math for interaction: vector length, distances, normalized vectors, forward/right/up vectors, Rotate Vector, Find Look at Rotation, pitch/yaw/roll.
  10. Materials 2 lessons
    Materials at runtime: an introduction to materials and material instances.
  11. UI and HUD 8 lessons
    Interfaces with Widgets: input mode and focus, programming and styling the UI, text input.
  12. Hands-on Project: Interactive Architecture 33 lessons
    Everything applied to an architectural visualization: first-person character, material highlight, swaps and colors, doors, lights, exterior camera, menus, level loading and streaming, movable objects, audio, clock, minimap, camera modes, elevator, third person, save/load and more.

Free PDFs that go with this page

One-page guides made from the lessons, sent by e-mail.

Frequently asked questions

What are Unreal Engine Blueprints?

Blueprints are Unreal Engine's visual scripting system. Instead of typing code, you connect nodes in a graph to define how objects behave.

Can I learn Blueprints with no programming experience?

Yes. The course starts from the editor and builds up node by node, and assumes no programming experience.

How long does it take to learn the basics?

It depends on your pace. The course has 129 lessons and 21.5 hours of video in 12 modules, and the early modules cover the basics before anything is built.

Is there something free I can try first?

Yes. There is a free sample lesson and a library of free one-page PDFs, including a Blueprint cheat sheet, made from the lessons.

Blueprints or C++?

For the interactions in this course, such as doors, lights, menus and cameras, Blueprints are enough and no C++ is needed.

Related guides

See the course