Add interactive work to your services
If your studio or freelance practice already delivers renders or walkthroughs, interactivity is the next thing you can offer: tours the client controls, configurators that switch finishes, menus and camera modes. In Unreal Engine 4/5 all of it is built with Blueprints. The course gives you 30+ hands-on interactions to reuse, in 129 lessons and 21.5 hours.
At a glance
- Lessons
- 129
- Hours of video
- 21.5
- Modules
- 12
- Level
- Beginner → intermediate · no programming needed
- Languages
- Original audio in Portuguese, an AI-dubbed English audio track, and English and Spanish subtitles.
- Certificate
- Certificate of completion
- Access
- While the course is published, 1 year minimum
- Guarantee
- 14-day full refund
- Regular price
- US$ 79 one-time payment; launch and seasonal offers are shown on the course page
What can a studio add to its services with Blueprints?
The course builds the interactions that clients ask for most, each one explained node by node:
- Interactive tours with first person, third person, a drone and an exterior camera
- Configurators: material swaps, a color picker and lights the client can turn on and dim
- Menus, a minimap and level streaming for larger scenes
- Doors, sliding doors and an elevator, plus a time-of-day control
- Save and load, ambient audio, footsteps and a video on a TV
Why reuse interactions instead of building from scratch?
A studio's time goes to the project, not to rediscovering how a door or a menu is wired. The course has 30+ hands-on interactions, so you can bring the ones a project needs into your own scenes. The lessons are in a complete project, so you also see how the pieces fit together.
A short checklist before you deliver
Three checks catch most delivery problems, and there is a free one-page PDF with the full list:
- Objects that move while the project runs must be Movable; a Static object that rotates or moves raises an error.
- Set the door pivot at the hinge in the 3D model, which is easier than correcting it in Blueprint.
- Run stat fps on the computer that will show the scene; about 30 FPS is where a good experience starts.
Is it a good fit for a small team or a solo freelancer?
The course is self-paced, with a certificate of completion when you finish every lesson, and questions in the comments of each lesson are answered by the instructor. Access lasts while the course is published, with a guaranteed minimum of 1 year, and future updates are included.
Who is the instructor?
Daniel Falci co-founded UE4Arch, a studio specialized in interactive virtual scenarios that delivered projects for Amazon, Autodesk and Epic Games, and he is a tech lead at ResVR today. The course collects the Blueprint techniques he uses in practice.
What the course covers
- Editor and Blueprint Fundamentals 9 lessons
First steps: what Unreal Engine is, what Blueprints are, the editor, execution order, helpers and node types. - Variables and Data Types 14 lessons
Integer, Boolean, Float, Text, Object, Struct, Vector, Rotator and Transform; Get/Set, properties and operators. - Arrays 11 lessons
Creating and handling arrays: Get, Find, Length, Last Index, Is Valid Index, Contains, Insert, Remove, Clear and Append. - Flow Control 12 lessons
Switch, Branch, Do N, Do Once, Flip Flop, For Loop (with Break), Gate, Multi Gate, Sequence and While Loop. - Functions, Events, Macros and Enums 6 lessons
Reusable logic: collapsed nodes, events, functions, macros, macro libraries and enums. - Blueprint Classes and Actors 9 lessons
Actor, Game Mode, Character and Player Controller; moving, spawning and destroying actors; Is Valid; Get All Actors of Class. - Blueprint Communication 7 lessons
How one Blueprint talks to another: direct references, casting, Blueprint Interfaces and Event Dispatchers. - Time Control 7 lessons
FPS, Delta Time and Tick; Delay; Timelines with custom curves; Timers. - Vectors and Rotation 11 lessons
Spatial math for interaction: vector length, distances, normalized vectors, forward/right/up vectors, Rotate Vector, Find Look at Rotation, pitch/yaw/roll. - Materials 2 lessons
Materials at runtime: an introduction to materials and material instances. - UI and HUD 8 lessons
Interfaces with Widgets: input mode and focus, programming and styling the UI, text input. - Hands-on Project: Interactive Architecture 33 lessons
Everything applied to an architectural visualization: first-person character, material highlight, swaps and colors, doors, lights, exterior camera, menus, level loading and streaming, movable objects, audio, clock, minimap, camera modes, elevator, third person, save/load and more.
Free PDFs that go with this page
One-page guides made from the lessons, sent by e-mail.
- Interactive archviz delivery checklist — The things that go wrong in interactive scenes, checked one by one, each item tied to a lesson.
- Cast, Interface or Event Dispatcher? — A one-page guide to choosing how two Blueprints talk to each other, with the example from the course for each method.
- Color Picker exercise — A hands-on exercise: the Unreal Engine project and a one-page guide to a widget with Hue, Saturation and Value sliders that recolors an object in real time.
- Free PDFs
Frequently asked questions
Can I use these interactions in client projects?
Yes. The Terms allow you to use the project files and the Blueprints and techniques you learn in your own personal and commercial projects, including work for your clients. You may not redistribute, sell or share the project files themselves.
Do my clients need to know Unreal Engine?
No. You build the interactions, and the client uses the result.
Do I need to know C++?
No. Everything in the course is built with Blueprints.
Is there a certificate?
Yes. When you finish every lesson you receive a certificate of completion with a public verification link.
What is the refund policy?
You can ask for a refund within 14 days of your purchase and get your money back in full.